Artificial Girl 3 Hannari Privilege Disc Mod (Illusion Soft) (ENG). may not have been the first dating sim done in 3D graphics, thought I don’t know of any that predate it, and I wasn’t influenced by any.
Because the one thing I can take away from all this is this: I invented a genre, or at least a subgenre (or a subgenre of a subgenre). How about “created a work original enough to influence the creation of” a subgenre. One of the goals of every artist to do exactly this!OK, “invented” is not the right word, because genres only become genres if other people are contributing. Achievement unlocked, I guess I can call myself an artist.(The other goal of every artist is to sell a work for a lot of money so they don’t have to work again.So far that one has eluded me.) So I am going to tell you how I created a game that inspired many other games.Short version: I heard the term “Dating Simulator” as a type of game popular in Japan, “Dating Simulator” is a bad translation of japanese “ren’ai shimyureshon gemu” (more accurately a romantic simulation game).But I was intrigued about the idea of a “Date Simulator” and instead of tracking one down and finding out what they are like, I just took the term “Date Simulator” literally, and created my own.
In 2001, I invented the “Ariane Barnes” online persona in hopes of creating an Alternate Reality Game based on her.
That turned out too ambitious, so I created a “choose your own adventure” game based on the concept of simulating a date with Ariane Barnes.
Turns out what I created was a visual novel, a popular gaming genre in Japan, romance simulation is a subgenre of the visual novel.
Anyone familiar with the subgenre knows that they are always done with 2D manga style art, and almost always involve multiple partners to choose from.
I didn’t know any of this when I created defies so many conventions of traditional visual novels, like how it loops upon itself, has no coherent story, and involves a bunch of events that can be done in different order.
I have been using Poser since the late 90’s, which is why I used 3D graphics instead of Manga art.