And the decision to take the 3D adventure and turn it into a maze chaser was definitely the right one.But somewhere between here and there, Naughty Bear falls victim to some dreadful controls that let all of the air out of the balloon. Instead, you just swipe the screen to direct Naughty.
The controls are just not accurate enough to get around the mazes, always make the turn you desire (too often Naughty just kept going through an intersection because my swipe did not exactly match the angle of the turn), and make split-second decisions when a weapon runs out.Naughty Bear also includes a challenge mode of unlockable events, such as eliminating a set number of bears or scoring a specific number of points within a time limit.Naughty Bear for the i Phone could have been a fun, goofy riff on Pac-Man.But unfortunately, itArray;s completely undercut by terrible controls that render it frustrating at every turn.I'm certainly grateful that 505 Games did not directly port over Naughty Bear for the Xbox 360 and Play Station 3 to the i Phone. Instead, Naughty Bear has been recast as a violent, day-glo Pac-Man.Naughty storms maze after maze, picking up cupcakes instead of dots.
Power pellets are now weapons like golf clubs and machetes, which allow Naughty to turn the tables on the other bears and hunt them down like a crazed predator.
That contrast between death-dealing violence and the fairytale scenario is the central joke in Naughty Bear.
Entirely too often Naughty was cut down by one of the other bears because a swipe didn't turn him around.
If there was either a precise pad or 90-degree turns, Naughty Bear would have played better – and in turn, been easier to recommend.
It's too bad, because in addition to aping Pac-Man, Naughty Bear succeeds in being ridiculous (you can pop bombs that cause nearby bears to spontaneously expel their fluff) as well as freakishly brutal.
Naughty, for example, can sabotage electrical boxes and then electrocute bears that get caught in the sparks.