In other industries that deal with short form content, the typical strategy is to aggregate content together to create an hour or two of spectacle or a long term service. Improv groups package their skits into longer shows.
That 2-minute prototype you tossed together in your dorm room with rectangles for graphics is the proverbial "piece of poo." No one in their right mind should spend money on such a slight wisp of entertainment.you track the average play time that a Flash game provides to its customers, you'll see most games average less than 8 minutes of play.Such a short average play time is not enough time to establish value in the eyes of the customer.Players witness a flicker of value and then the game is done.It's hard to keep up with everything here when you've gotta be an adult 24/7 -__-;; I still work on games and such on the side, but it can get pretty hard.Maybe you can even catch me streaming some of it here! Tv -- Channel: ohsozetta I've been reading loooots of feeback on the game, and it's kinda getting me excited to go beyond what I initially had in mind for it.
So to be honest, I really don't know what I should do! unknown o__o;; I'll have to think on that for a bit longer..
Let's be blunt: most Flash games on the market are not worth purchasing.
I am a broke college student who wastes time creating otome games instead of finding a job.
My latest project developments are usually posted on deviant art here: https://twitter.com/renaumechapters Shamelessly self promoting my contest.
Enter if you want a free commision or some points haha. S (I am working on a new otome game about vampires.
--- As for a quick life update, it's kinda weird but my old status post is still pretty relevant (even if it's a year old haha).